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Coinage

Location + Pp Gp Sp Cp
Carried 0 expand_more 1600 expand_more 0 expand_more 0 expand_more assignment

Attunement face_retouching_natural

check_box Gloves of Swimming and Climbing
check_box Gauntlets of Ogre Power
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Held or Worn

Name (Show Description) Description Weight Value Quantity Do Stuff
Dagger 1 lbs 2 Gp 1 delete
Light Crossbow 5 lbs 25 Gp 1 delete
Gauntlets of Ogre Power Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher. 1 delete
Gloves of Swimming and Climbing  While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. 1 delete
Backpack 5 lbs 2 Gp 1 delete
Crowbar Using a Crowbar grants advantage to Strength Checks where the crowbar's leverage can be applied. 5 lbs 2 Gp 1 delete
Dagger 1 lbs 2 Gp 1 delete
Hammer 3 lbs 1 Gp 1 delete
Piton 2.5 lbs 50 Gp 10 delete
Rations (1 day)  Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 20 lbs 5 Gp 10 delete
Rope, hempen (50 feet) Rope, whether made of hemp, has 2 Hit Points and can be burst with a DC 17 Strength check. 10 lbs 1 Gp 1 delete
Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute. 1 lbs 5 Sp 1 delete
Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage. 10 lbs 1 Sp 10 delete
Waterskin 5 lbs 2 Sp 1 delete

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Name Description Weight (lbs) Value (Gp) Do Stuff
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