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Tibbit Sorcerer: Wild Magic (9)

STR
+4
19
DEX
+4
18
CON
+3
17
INT
+2
14
WIS
+3
16
CHA
+5
20
+4 Proficiency Bonus
+4
Strength
+4
Dexterity
+7
Constitution
+2
Intelligence
+3
Wisdom
+9
Charisma
Saving Throws
+4
Acrobatics
DEX
+3
Animal Handling
WIS
+6
Arcana
INT
+4
Athletics
STR
+9
Deception
CHA
+2
History
INT
+7
Insight
WIS
+5
Intimidation
CHA
+2
Investigation
INT
+3
Medicine
WIS
+2
Nature
INT
+7
Perception
WIS
+5
Performance
CHA
+5
Persuasion
CHA
+6
Religion
INT
+4
Sleight of Hand
DEX
+4
Stealth
DEX
+3
Survival
WIS
17 Passive Wisdom (Perception)

Proficiencies and Languages

Weapons
Dagger , Dart , Sling , Quarterstaff , Light Crossbow
Languages
Common , Dwarvish , Goblin , Feline

Spells

Ability: CHA (+5)
To Hit: +9
Save: DC 17

Spell Slots:
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Cantrip Minor Illusion
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
1st Level
Ice Knife
Mage Armor
2nd Level
Detect Thoughts
Hold Person
3rd Level
Counterspell
Lightning Arrow
4th Level
Dominate Beast
Vitriolic Sphere
5th Level
Bigby's Hand
Enervation
14
Armor Class
+4
Initiative
25
Speed
Hit Point Maximum: 65
Hit Points
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Hit Dice (9d6)
Success check_box_outline_blankcheck_box_outline_blankcheck_box_outline_blank
Failure check_box_outline_blankcheck_box_outline_blankcheck_box_outline_blank
Death Saves
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Sorcery Points
Name
Atk Bonus
Damage/Type
Dagger
+8
1d4+4 Piercing
Light Crossbow
+8
1d8+4 Piercing
Attacks
Location
Pp
Gp
Sp
Cp
Carried
0
1600
0
0
Qty
Name
1
Dagger
1
Light Crossbow
1
Gauntlets of Ogre Power
1
Gloves of Swimming and Climbing
1
Backpack
1
Crowbar
1
Dagger
1
Hammer
10
Piton
10
RationsĀ (1 day)
1
Rope, hempen (50 feet)
1
Tinderbox
10
Torch
1
Waterskin
Equipment
Notes
Race: Tibbit
Size: S
Background: Acolyte
Appearance
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