Ka'sim Reer

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Ka'sim Reer
Kenku Wizard: School of Conjuration (6)

STR
+1
13
DEX
0
11
CON
-2
7
INT
+3
17
WIS
+1
12
CHA
+2
14
+3 Proficiency Bonus
+1
Strength
0
Dexterity
-2
Constitution
+6
Intelligence
+4
Wisdom
+2
Charisma
Saving Throws
+3
Acrobatics
DEX
+1
Animal Handling
WIS
+6
Arcana
INT
+1
Athletics
STR
+2
Deception
CHA
+6
History
INT
+1
Insight
WIS
+2
Intimidation
CHA
+3
Investigation
INT
+1
Medicine
WIS
+3
Nature
INT
+1
Perception
WIS
+2
Performance
CHA
+2
Persuasion
CHA
+3
Religion
INT
+3
Sleight of Hand
DEX
0
Stealth
DEX
+1
Survival
WIS
11 Passive Wisdom (Perception)

Proficiencies and Languages

Weapons
Dagger , Dart , Sling , Quarterstaff , Light Crossbow
Languages
Common , Auran

Spells

Ability: INT (+3)
To Hit: +6
Save: DC 14

Spell Slots:
1st Level check_box_outline_blank check_box_outline_blank check_box_outline_blank check_box_outline_blank
2nd Level check_box_outline_blank check_box_outline_blank check_box_outline_blank
3rd Level check_box_outline_blank check_box_outline_blank check_box_outline_blank
Cantrip Fire Bolt
Gust
1st Level
Disguise Self
Find Familiar
Mage Armor
Magic Missile
Water Whip
2nd Level
Blur
Web
3rd Level
Fireball
Haste
10
Armor Class
0
Initiative
30
Speed
Hit Point Maximum: 14
Hit Points
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Hit Dice (6d6)
Success check_box_outline_blankcheck_box_outline_blankcheck_box_outline_blank
Failure check_box_outline_blankcheck_box_outline_blankcheck_box_outline_blank
Death Saves
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Arcane Recovery
Name
Atk Bonus
Damage/Type
Dagger
+4
1d4+1 Piercing
Quarterstaff
+4
1d6+1 Bludgeoning
Versatile 1d8 Bludgeoning
Dart
+3
1d4 Piercing
Attacks
Location
Pp
Gp
Sp
Cp
Carried
0
0
0
0
Qty
Name
1
Dagger
1
Dart
1
Quarterstaff
1
Dart
1
Dart
Equipment
Notes
Race: Kenku
Size: M
Appearance
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