Quick DC

DifficultyDC
Trivial5
Easy10
Moderate15
Hard20
Very Hard25
Nearly Impossible30

Quick Find

d12Find
1Artwork
2Body
3Food or Drink
4Jewelry
5Key
6Letter
7Magic herbs
8Map
9Monster Parts
10Secret Message
11Signet or Insignia
12Tome

Characters

Character Lvl AC Health Extra
Eurynome 9 19 76 / 76 person
Evaline 9 14 65 / 65 person
John Doe 9 20 62 / 62 person
Lilium 9 17 80 / 80 person
Lorenzo Caraf 9 16 63 / 63 person

Adventuring Services

Food

Loose Items
Bread, loaf
2 cp
Cheese, hunk
1 sp
Meat, chunk
1 sp
Travel Rations (1 day)
5 sp
Meals
Squalid
3 cp
Poor
6 cp
Modest
3 sp
Comfortable
5 sp
Wealthy
8 sp
Aristocratic
2 gp
Banquet
10 gp/person
Drinks
Ale, mug
4 cp
Ale, gallon
2 sp
Milk, fresh
5 cp
Tea, cup
2 cp
Tea, ceremony
25 gp
Wine, common
2 sp
Wine, fine
10 gp

Services

Inn stay (per day)
Squalid
2 cp
Poor
5 sp
Modest
2 gp
Comfortable
4 sp
Wealthy
10 gp
Aristocratic
25 gp
Travel
Coach Between Towns
3 cp/mile
Coach Within City
1 cp
Road Toll
1 cp
Ship's Passage
1 sp/mile
Bath
Bath (cold)
2 cp
Bath (hot)
6 cp
Bath (public)
2 sp–1 gp
Laundry
Laundry
1 sp
Laundry (magic)
1 gp

Hireables

House Servants
Footman
5 sp
Valet
1 gp
Nurse
7 sp
Doctor
1 gp
Scribe (text)
1 gp
Scribe (map)
10 gp
Lawyer (novice)
5 sp
Lawyer (competent)
3 gp
Lawyer (experienced)
10 gp
Hireling
Skilled
2 gp
Unskilled
2 sp
Messenger
2 cp/mile

Skills

Skill Abl Eurynome Evaline John Doe Lilium Lorenzo Caraf
Acrobatics DEX +3 +4 +1 +8 +9
Animal Handling WIS +3 +3 +1 +2 +2
Arcana INT +1 +6 +7 +5 +2
Athletics STR +5 +4 0 +5 0
Deception CHA +1 +9 +8 0 +1
History INT +5 +2 +3 +5 +10
Insight WIS +3 +7 +5 +2 +2
Intimidation CHA +1 +5 +4 0 +1
Investigation INT +1 +2 +7 +1 +10
Medicine WIS +7 +3 +1 +2 +2
Nature INT +1 +2 +3 +1 +10
Perception WIS +7 +7 +1 +2 +6
Performance CHA +1 +5 +4 0 +1
Persuasion CHA +5 +5 +8 0 +5
Religion INT +1 +6 +3 +1 +2
Sleight of Hand DEX +3 +4 +1 +4 +5
Stealth DEX +3 +4 +5 +4 +13
Survival WIS +7 +3 +1 +2 +10

Container Capacity

ContainerCapacity
Backpack1 cu-ft / 30 lbs
Barrel4 cu-ft / 40 gal
Basket2 cu-ft / 40 lbs
Bottle2 cu-ft / 40 lbs
Bucket0.5 cu-ft / 3 gal
Chest12 cu-ft / 300 lbs
Flask/Tankard1 pint
Jug/Pitcher1 gallon
Pot, iron1 gallon
Pouch0.2 cu-ft / 6 lbs
Sack1 cu-ft / 30 lbs
Vial4 oz liquid
Waterskin4 pints

Cover

DegreeEffectExamples
Half CoverGrant +2 bonus to AC and Dexterity Saving ThrowsLow wall, another person.
Three-Quarters CoverGrant +5 bonus to AC and Dexterity Saving ThrowsLarge rock, arrow slit, thick tree.
Total CoverCannot be targeted directly by attacks or spells, although area of effect spells and abilities are still effective.Breaking line of sight.
Lightly ObscuredDisadvantage on Perception checks.Mist, snow, rain, foilage, dim light.
Heavily ObscuredAnyone affect by this is considered Blinded.Thick fog, dense forest, darkness

Travel

Travel PaceDistance Traveled per...Effect
MinuteHourDay
Slow200 ft2 miles18 milesAble to stealth
Normal300 ft3 miles24 miles--
Fast400 ft4 miles30 miles-5 penalty to Passive Perception
Forced March: More than 8 hours of travel, CON Save DC 10+1 per hour or suffer +1 level of exhaustion.
Climb/Swim: Half speed unless defined swim/climb speed. Slippery vertical/currents = Athletics check.

NPC Tables

Race

d20Race
1Human
2Gnome
3Elf
4Half Elf
5Dragonborn
6Half-Orc
7Tiefling
8Halfling
9Dwarf
10Arakocra
11Goliath
12Genasi
13Kenku
14Firbolg
15Triton
16Tabaxi
17Goblin
18Warforge
19Yuan-Ti
20Aasimar

Class

d12Class
1Bard
2Barbarian
3Druid
4Fighter
5Sorcerer
6Monk
7Warlock
8Rogue
9Cleric
10Ranger
11Wizard
12Paladin

Alignment

d10Alignment
1Lawful Good
2Lawful Neutral
3Lawful Evil
4Neutral Good
5True Neutral
6Neutral Evil
7Chaotic Good
8Chaotic Neutral
9Chaotic Evil
10Roll Again

Personality Traits

(Roll twice)
d20Traits
1Shy
2Merciless
3Fearful
4Empathetic
5Generous
6Nervous
7Proud
8Unstable
9Know-It-All
10Absent Minded
11Apathetic
12Condescending
13Trickster
14Naive
15Unreliable
16Chronic Liar
17Impulse Buyer/Spender
18Organized
19Calm
20Hypochondriac
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