| Name |
Weight |
Value |
Equipable |
Description
add_circle_outline
|
| Club |
2 |
1 Sp |
Yes |
|
| Dagger |
1 |
2 Gp |
Yes |
|
| Greatclub |
10 |
2 Sp |
Yes |
|
| Handaxe |
2 |
5 Gp |
Yes |
|
| Javelin |
2 |
5 Sp |
Yes |
|
| Light hammer |
2 |
2 Gp |
Yes |
|
| Mace |
4 |
5 Gp |
Yes |
|
| Quarterstaff |
4 |
2 Sp |
Yes |
|
| Sickle |
0 |
1 Gp |
Yes |
|
| Spear |
3 |
1 Gp |
Yes |
|
| Light Crossbow |
5 |
25 Gp |
Yes |
|
| Dart |
0.25 |
5 Gp |
Yes |
|
| Shortbow |
2 |
25 Gp |
Yes |
|
| Sling Ranged |
0 |
1 Sp |
Yes |
|
| Battleaxe |
4 |
10 Gp |
Yes |
|
| Flail |
2 |
10 Gp |
Yes |
|
| Glaive |
6 |
20 Gp |
Yes |
|
| Greataxe |
7 |
30 Gp |
Yes |
|
| Greatsword |
6 |
50 Gp |
Yes |
|
| Halberd |
6 |
20 Gp |
Yes |
|
| Lance |
6 |
10 Gp |
Yes |
|
| Longsword |
3 |
15 Gp |
Yes |
|
| Maul |
10 |
10 Gp |
Yes |
|
| Morningstar |
4 |
15 Gp |
Yes |
|
| Pike |
18 |
5 Gp |
Yes |
|
| Rapier |
2 |
25 Gp |
Yes |
|
| Scimitar |
3 |
25 Gp |
Yes |
|
| Shortsword |
2 |
10 Gp |
Yes |
|
| Trident |
4 |
5 Gp |
Yes |
|
| War pick |
2 |
5 Gp |
Yes |
|
| Warhammer |
2 |
15 Gp |
Yes |
|
| Whip |
3 |
2 Gp |
Yes |
|
| Blowgun |
1 |
10 Gp |
Yes |
|
| Hand Crossbow |
3 |
75 Gp |
Yes |
|
| Heavy Crossbow |
18 |
50 Gp |
Yes |
|
| Longbow |
2 |
50 Gp |
Yes |
|
| Net |
3 |
1 Gp |
Yes |
|
| Padded Armor |
8 |
5 Gp |
Yes |
|
| Leather Armor |
10 |
10 Gp |
Yes |
|
| Studded Leather Armor |
13 |
45 Gp |
Yes |
|
| Hide Armor |
12 |
10 Gp |
Yes |
|
| Chain Shirt |
20 |
50 Gp |
Yes |
|
| Scale Mail Armor |
45 |
50 Gp |
Yes |
|
| Breastplate Armor |
20 |
400 Gp |
Yes |
|
| Half Plate Armor |
40 |
750 Gp |
Yes |
|
| Ring Mail |
40 |
30 Gp |
Yes |
|
| Chain Mail |
55 |
75 Gp |
Yes |
|
| Splint Armor |
60 |
200 Gp |
Yes |
|
| Plate Armor |
65 |
1,500 Gp |
Yes |
|
| Shield |
6 |
10 Gp |
Yes |
|
| Abacus |
2 |
2 Gp |
No |
|
| Acid (vial) |
1 |
25 Gp |
No |
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an Improvised Weapon. On a hit, the target takes 2d6 acid damage.
|
| Alchemist's fire (flask) |
1 |
50 Gp |
No |
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attackagainst a creature or object, treating the Alchemist's Fire as an Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
|
| Arrows (Ammunition) |
0.05 |
5 Cp |
No |
|
| Blowgun Needles (Ammunition) |
0.02 |
2 Cp |
No |
|
| Crossbow bolts (Ammunition) |
0.075 |
5 Cp |
No |
|
| Sling bullets (Ammunition) |
0.075 |
|
No |
|
| Antitoxin (vial) |
0 |
50 Gp |
No |
A creature that drinks this vial of liquid gains advantage on Saving Throwsagainst poison for 1 hour. It confers no benefit to Undead or constructs.
|
| Crystal (Arcane Focus) |
1 |
10 Gp |
No |
An arcane focus is a Special item designed to channel the power of arcane Spells. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting focus.
|
| Orb (Arcane Focus) |
3 |
20 Gp |
No |
An arcane focus is a Special item designed to channel the power of arcane Spells. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting focus.
|
| Rod (Arcane Focus) |
2 |
10 Gp |
No |
An arcane focus is a Special item designed to channel the power of arcane Spells. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting focus.
|
| Staff (Arcane Focus) |
4 |
5 Gp |
No |
An arcane focus is a Special item designed to channel the power of arcane Spells. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting focus.
|
| Wand (Arcane Focus) |
1 |
10 Gp |
No |
An arcane focus is a Special item designed to channel the power of arcane Spells. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting focus.
|
| Backpack |
5 |
2 Gp |
No |
|
| Ball bearings (bag of 1,000) |
2 |
1 Gp |
No |
As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.
|
| Barrel |
70 |
2 Gp |
No |
|
| Basket |
2 |
4 Sp |
No |
|
| Bedroll |
7 |
1 Gp |
No |
|
| Bell |
0 |
1 Gp |
No |
|
| Blanket |
3 |
5 Sp |
No |
|
| Block and tackle |
5 |
1 Gp |
No |
A set of pulleys with a cable threaded through them and a hook to attach to Objects, a Block and tackle allows you to hoist up to four times the weight you can normally lift.
|
| Book |
5 |
25 Gp |
No |
A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on Gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of Spells is a Spellbook(described later in this section).
|
| Bottle, glass |
2 |
2 Gp |
No |
|
| Bucket |
2 |
5 Cp |
No |
|
| Caltrops (bag of 20) |
2 |
1 Gp |
No |
As an action, you can spread a bag of Caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.
|
| Candle |
0 |
1 Cp |
No |
For 1 hour, a Candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
|
| Case, crossbow bolt |
1 |
1 Gp |
No |
This wooden case can hold up to twenty Crossbow bolts.
|
| Case, map or scroll |
1 |
1 Gp |
No |
This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of Parchment.
|
| Chain (10 feet) |
10 |
5 Gp |
No |
A chain has 10 Hit Points. It can be burst with a successful DC 20 Strength check.
|
| Chalk (1 piece) |
0 |
1 Cp |
No |
|
| Chest |
25 |
5 Gp |
No |
|
| Clothes, Common |
3 |
5 Sp |
No |
|
| Clothes, costume |
4 |
5 Gp |
No |
|
| Clothes, fine |
6 |
15 Gp |
No |
|
| Clothes, traveler's |
4 |
2 Gp |
No |
|
| Component pouch |
2 |
25 Gp |
No |
A Component pouch is a small, watertight leather belt pouch that has compartments to hold all the material Components and other Special items you need to cast your Spells, except for those Components that have a specific cost (as indicated in a spell's description).
|
| Crowbar |
5 |
2 Gp |
No |
Using a Crowbar grants advantage to Strength Checks where the crowbar's leverage can be applied.
|
| Sprig of mistletoe (Druid Focus) |
0 |
1 Gp |
No |
A druid can use such this as a Spellcasting focus.
|
| Totem (Druid Focus) |
0 |
1 Gp |
No |
A druid can use such this as a Spellcasting focus.
|
| Wooden staff (Druid Focus) |
4 |
5 Gp |
No |
A druid can use such this as a Spellcasting focus.
|
| Yew wand (Druid Focus) |
1 |
10 Gp |
No |
A druid can use such this as a Spellcasting focus.
|
| Fishing tackle |
4 |
1 Gp |
No |
This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.
|
| Flask |
1 |
2 Cp |
No |
|
| Tankard |
1 |
2 Cp |
No |
|
| Grappling hook |
4 |
2 Gp |
No |
|
| Hammer |
3 |
1 Gp |
No |
|
| Hammer, sledge |
10 |
2 Gp |
No |
|
| Amulet (Holy Symbol) |
1 |
5 Gp |
No |
A holy Symbol is a representation of a god or pantheon. A Cleric or Paladin can use a holy Symbol as a Spellcasting focus. To use the Symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a Shield.
|
| Emblem (Holy Symbol) |
0 |
5 Gp |
No |
A holy Symbol is a representation of a god or pantheon. A Cleric or Paladin can use a holy Symbol as a Spellcasting focus. To use the Symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a Shield.
|
| Reliquary (Holy Symbol) |
2 |
5 Gp |
No |
A holy Symbol is a representation of a god or pantheon. A Cleric or Paladin can use a holy Symbol as a Spellcasting focus. To use the Symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a Shield.
|
| Holy Water (flask) |
1 |
25 Gp |
No |
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a target creature, treating the Holy Water as an Improvised Weapon. If the target is a fiend or Undead, it takes 2d6 radiant damage. A Cleric or Paladin may create Holy Water by performing a Special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
|
| Hourglass |
1 |
25 Gp |
No |
|
| Hunting trap |
25 |
5 Gp |
No |
When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its Movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
|
| Ink (1 ounce bottle) |
0 |
10 Gp |
No |
|
| Ink pen |
0 |
2 Cp |
No |
|
| Jug or Pitcher |
4 |
2 Cp |
No |
|
| Kit, climber's |
12 |
25 Gp |
No |
|
| Kit, healer's |
3 |
5 Gp |
No |
|
| Kit, mess |
1 |
2 Gp |
No |
|
| Ladder (10-foot) |
25 |
1 Sp |
No |
|
| Lamp |
1 |
5 Sp |
No |
A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
|
| Lantern, bullseye |
2 |
10 Gp |
No |
A Bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
|
| Lantern, hooded |
2 |
5 Gp |
No |
A Hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.
|
| Lock |
1 |
10 Gp |
No |
A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.
|
| Magnifying glass |
0 |
100 Gp |
No |
This lens allows a closer look at small Objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a Magnifying glassrequires light as bright as sunlight to focus, tinder to Ignite, and about 5 minutes for the fire to Ignite. A Magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
|
| Manacles |
6 |
2 Gp |
No |
These metal restraints can bind a Small or Medium creature. Escaping the Manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of Manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 Hit Points.
|
| Mirror, steel |
0.5 |
5 Gp |
No |
|
| Oil (flask) |
1 |
1 Sp |
No |
Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged Attack against a target creature or object, treating the oil as an Improvised Weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.
|
| Paper (one sheet) |
0 |
2 Sp |
No |
|
| Parchment (one sheet) |
0 |
1 Sp |
No |
|
| Perfume (vial) |
0 |
5 Gp |
No |
|
| Pick, miner's |
10 |
2 Gp |
No |
|
| Piton |
0.25 |
5 Gp |
No |
|
| Poison, basic (vial) |
0 |
100 Gp |
No |
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of Ammunition. Applying the poison takes an action. A creature hit by the Poisoned weapon or Ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
|
| Pole (10-foot) |
7 |
5 Cp |
No |
|
| Pot, iron |
10 |
2 Gp |
No |
|
| Pouch |
1 |
5 Sp |
No |
A cloth or leather pouch can hold up to 20 Sling bullets or 50 Blowgun Needles, among other things. A compartmentalized pouch for holding spell Components is called a Component pouch (described earlier in this section).
|
| Quiver |
1 |
1 Gp |
No |
A Quiver can hold up to 20 Arrows.
|
| Ram, portable |
35 |
4 Gp |
No |
You can use a Portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.
|
| Rations (1 day) |
2 |
5 Sp |
No |
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
|
| Robes |
4 |
1 Gp |
No |
|
| Rope, hempen (50 feet) |
10 |
1 Gp |
No |
Rope, whether made of hemp, has 2 Hit Points and can be burst with a DC 17 Strength check.
|
| Rope, silk (50 feet) |
5 |
10 Gp |
No |
Rope, whether made of silk, has 2 Hit Points and can be burst with a DC 17 Strength check.
|
| Sack |
0.5 |
1 Cp |
No |
|
| Scale, merchant's |
3 |
5 Gp |
No |
A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small Objects, such as raw precious metals or Trade Goods, to help determine their worth.
|
| Sealing wax |
0 |
5 Sp |
No |
|
| Shovel |
5 |
2 Gp |
No |
|
| Signal whistle |
0 |
5 Cp |
No |
|
| Signet ring |
0 |
5 Gp |
No |
|
| Soap |
0 |
2 Cp |
No |
|
| Spellbook |
3 |
50 Gp |
No |
Essential for wizards, a Spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording Spells.
|
| Spikes, iron (10) |
5 |
1 Gp |
No |
|
| Spyglass |
1 |
1,000 Gp |
No |
Objects viewed through a Spyglass are magnified to twice their size.
|
| Tent, two-person |
20 |
2 Gp |
No |
A simple and portable canvas shelter, a tent sleeps two.
|
| Tinderbox |
1 |
5 Sp |
No |
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.
|
| Torch |
1 |
1 Cp |
No |
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee Attack with a burning torch and hit, it deals 1 fire damage.
|
| Vial |
0 |
1 Gp |
No |
|
| Waterskin |
5 |
2 Sp |
No |
|
| Whetstone |
1 |
1 Cp |
No |
|
| Alchemist's supplies |
8 |
50 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Brewer's supplies |
9 |
20 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Calligrapher's Supplies |
5 |
10 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Carpenter's tools |
6 |
8 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Cartographer's tools |
6 |
15 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Cobbler's tools |
5 |
5 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Cook's utensils |
8 |
1 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Glassblower's tools |
5 |
30 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Jeweler's tools |
2 |
25 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Leatherworker's tools |
5 |
5 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Mason's tools |
8 |
10 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Painter's supplies |
5 |
10 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Potter's tools |
3 |
10 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Smith's tools |
8 |
20 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Tinker's tools |
10 |
50 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Weaver's tools |
5 |
1 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Woodcarver's tools |
5 |
1 Gp |
No |
Proficiency with this set of artisan's tools lets you add your Proficiency Bonusto any Ability Checks you make using the tools in your craft.
|
| Dice Set |
0 |
1 Sp |
No |
Proficiency with this Gaming Set lets you can add your Proficiency Bonus to Ability Checks you make to play a game with that set.
|
| Playing Card Set |
0 |
5 Sp |
No |
Proficiency with this Gaming Set lets you can add your Proficiency Bonus to Ability Checks you make to play a game with that set.
|
| Bagpipes |
6 |
30 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Drum |
3 |
6 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Dulcimer |
10 |
25 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Flute |
1 |
2 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Lute |
2 |
35 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Lyre |
2 |
30 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Horn |
2 |
3 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Pan Flute |
2 |
12 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Shawm |
1 |
2 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Viol |
1 |
30 Gp |
No |
Proficiency with this Instrument lets you can add your Proficiency Bonus to Ability Checks you make to play music with the Instrument. A bard can use a musical Instrument as a Spellcasting focus.
|
| Navigator's tools |
2 |
25 Gp |
No |
This set of instruments is used for navigation at sea. Proficiency with Navigator's Tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your Proficiency Bonus to any ability check you make to avoid getting lost at sea.
|
| Thieves' tools |
1 |
25 Gp |
No |
This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your Proficiency Bonus to any Ability Checks you make to disarm traps or open locks.
|
| Disguise Kit |
3 |
25 Gp |
No |
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your Proficiency Bonus to any Ability Checks you make to create a visual disguise.
|
| Forgery Kit |
5 |
15 Gp |
No |
This small box contains a variety of papers and parchments, pens and inks, seals and Sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your Proficiency Bonus to any Ability Checks you make to create a physical forgery of a document.
|
| Herbalism Kit |
3 |
5 Gp |
No |
This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your Proficiency Bonus to any Ability Checks you make to Identify or apply herbs. Also, proficiency with this kit is required to create Antitoxin and potions of Healing.
|
| Poisoner's Kit |
2 |
50 Gp |
No |
A poisoner's kit includes the vials, chemicals, and other Equipmentnecessary for the Creation of Poisons. Proficiency with this kit lets you add your Proficiency Bonus to any Ability Checks you make to craft or use Poisons.
|
| Saplite Dagger +1 |
1 |
300 Gp |
Yes |
+1 to initiative, attack rolls, and damage
|
| Warhammer +1 |
2 |
300 Gp |
Yes |
|
| Frost Chain |
20 |
4,000 Gp |
Yes |
Resistance to Cold Damage. The light blue chains of this shirt have a near crystalline quality to them that provide the wearer with extra protection, especially against cold.
|
| The Staff |
4 |
10,000 Gp |
Yes |
Speak command word to change the elemental damage type to: Cold, Fire, Force, Lightning, or Thunder
|
| Studded Leather of Speed |
13 |
6,000 Gp |
Yes |
Each stud of this leather armor has a unique rune carved onto it, providing it with untold speed.
Speed: You can use a bonus action to speak the command word. If you do, the armor doubles your walking speed, and any attack of opportunity against you has disadvantage on the attack roll. If speak the command word again, you end the effect. When the armor’s property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
|
| Talon +1 |
3 |
300 Gp |
Yes |
|
| Shortsword +2 |
2 |
501-5000 gp |
Yes |
|
| Unarmed Strike |
0 |
|
Yes |
|
| Unarmed Strike (Monk) |
0 |
|
Yes |
|
| Giant Slayer Scimitar +3 |
3 |
6,000 Gp |
Yes |
+3 bonus to attack and damage rolls made with this weapon (+4 vs. Giants)
|
| Necrotic Longsword +1 |
3 |
300 Gp |
Yes |
|
| Farbane +3 |
2 |
5001-50000 gp |
Yes |
+3 to aberrations. Once per day you may deal extra weapon dice of damage.
|
| Spiked Shield |
6 |
7,000 Gp |
Yes |
As a bonus action you may make an attack with this shield or make an opposed athletic check to push a creature back 10 feet.
|
| Staff of Good Luck |
4 |
101-500 gp |
Yes |
Provides +1 to all skill checks
|
| Adamantine Armor |
|
101-500 gp |
No |
|
| Alchemy Jug |
|
450 Gp |
No |
|
| Ammunition, +1 |
|
101-500 gp |
No |
|
| Ammunition, +2 |
|
501-5000 gp |
No |
|
| Ammunition, +3 |
|
5001-50000 gp |
No |
|
| Amulet of Health |
|
501-5000 gp |
No |
|
| Amulet of Proof Against Detection and Location |
|
200 Gp |
Yes |
|
| Amulet of the Planes |
|
5001-50000 gp |
Yes |
|
| Animated Shield |
|
5001-50000 gp |
No |
|
| Apparatus of Kwalish |
|
50001- gp |
No |
|
| Armor of Invulnerability |
|
50001- gp |
No |
|
| Armor of Resistance |
|
501-5000 gp |
No |
|
| Armor of Vulnerability |
|
501-5000 gp |
No |
|
| Armor, +1 |
|
501-5000 gp |
No |
|
| Armor, +2 |
|
5001-50000 gp |
No |
|
| Armor, +3 |
|
50001- gp |
No |
|
| Arrow of Slaying |
|
5001-50000 gp |
No |
|
| Arrow-catching Shield |
|
1,500 Gp |
No |
|
| Bag of Beans |
|
501-5000 gp |
No |
|
| Bag of Devouring |
|
5001-50000 gp |
No |
|
| Bag of Holding |
15 |
400 Gp |
No |
|
| Bag of Tricks |
|
500 Gp |
No |
|
| Bead of Force |
|
501-5000 gp |
No |
|
| Belt of Cloud Giant Strength |
|
50001- gp |
No |
|
| Belt of Dwarvenkind |
|
501-5000 gp |
No |
|
| Belt of Fire Giant Strength |
|
5001-50000 gp |
No |
|
| Belt of Frost Giant Strength |
|
5001-50000 gp |
No |
|
| Belt of Hill Giant Strength |
|
501-5000 gp |
No |
|
| Belt of Stone Giant Strength |
|
5001-50000 gp |
No |
|
| Belt of Storm Giant Strength |
|
50001- gp |
No |
|
| Berserker Axe |
|
501-5000 gp |
No |
|
| Boots of Elvenkind |
|
101-500 gp |
No |
|
| Boots of Levitation |
|
2,000 Gp |
No |
|
| Boots of Speed |
|
501-5000 gp |
No |
|
| Boots of Striding and Springing |
|
101-500 gp |
No |
|
| Boots of the Winterlands |
|
400 Gp |
No |
|
| Bowl of Commanding Water Elementals |
|
501-5000 gp |
No |
|
| Bracers of Archery |
|
300 Gp |
No |
|
| Bracers of Defense |
|
5,000 Gp |
No |
|
| Brazier of Commanding Fire Elementals |
|
501-5000 gp |
No |
|
| Brooch of Shielding |
|
101-500 gp |
No |
|
| Broom of Flying |
|
500 Gp |
No |
|
| Candle of Invocation |
|
5001-50000 gp |
No |
|
| Cap of Water Breathing |
|
450 Gp |
No |
|
| Cape of the Mountebank |
|
3,500 Gp |
No |
|
| Carpet of Flying |
|
5001-50000 gp |
No |
|
| Censer of Controlling Air Elementals |
|
501-5000 gp |
No |
|
| Chime of Opening |
|
501-5000 gp |
No |
|
| Circlet of Blasting |
|
400 Gp |
No |
|
| Cloak of Arachnida |
|
5001-50000 gp |
No |
|
| Cloak of Displacement |
|
501-5000 gp |
No |
|
| Cloak of Elvenkind |
|
400 Gp |
No |
|
| Cloak of Invisibility |
|
50001- gp |
No |
|
| Cloak of Protection |
|
101-500 gp |
No |
|
| Cloak of the Bat |
|
501-5000 gp |
No |
|
| Cloak of the Manta Ray |
|
101-500 gp |
No |
|
| Crystal Ball |
|
5001-50000 gp |
No |
|
| Crystal Ball of Mind Reading |
|
50001- gp |
No |
|
| Crystal Ball of Telepathy |
|
50001- gp |
No |
|
| Crystal Ball of True Seeing |
|
50001- gp |
No |
|
| Cube of Force |
|
501-5000 gp |
No |
|
| Cubic Gate |
|
50001- gp |
No |
|
| Daern's Instant Fortress |
|
501-5000 gp |
No |
|
| Dagger of Venom |
|
501-5000 gp |
No |
|
| Dancing Sword |
|
5001-50000 gp |
No |
|
| Decanter of Endless Water |
|
200 Gp |
No |
|
| Deck of Illusions |
|
101-500 gp |
No |
|
| Deck of Many Things |
|
50001- gp |
No |
|
| Defender |
|
50001- gp |
No |
|
| Demon Armor |
|
30,000 Gp |
No |
|
| Dimensional Shackles |
|
501-5000 gp |
No |
|
| Dragon Scale Mail |
|
5001-50000 gp |
No |
|
| Dragon Slayer |
|
501-5000 gp |
No |
|
| Driftglobe |
|
101-500 gp |
No |
|
| Dust of Disappearance |
|
101-500 gp |
No |
|
| Dust of Dryness |
|
101-500 gp |
No |
|
| Dust of Sneezing and Choking |
|
101-500 gp |
No |
|
| Dwarven Plate |
|
5001-50000 gp |
No |
|
| Dwarven Thrower |
|
5001-50000 gp |
No |
|
| Efreeti Bottle |
|
5001-50000 gp |
No |
|
| Efreeti Chain |
|
50001- gp |
No |
|
| Elemental Gem |
|
101-500 gp |
No |
|
| Elixir of Health |
|
501-5000 gp |
No |
|
| Elven Chain |
|
501-5000 gp |
No |
|
| Eversmoking Bottle |
|
101-500 gp |
No |
|
| Eyes of Charming |
|
101-500 gp |
No |
|
| Eyes of Minute Seeing |
|
101-500 gp |
No |
|
| Eyes of the Eagle |
|
101-500 gp |
No |
|
| Figurine of Wondrous Power, Bronze Griffon |
|
501-5000 gp |
No |
|
| Figurine of Wondrous Power, Ebony Fly |
|
501-5000 gp |
No |
|
| Figurine of Wondrous Power, Golden Lions |
|
501-5000 gp |
No |
|
| Figurine of Wondrous Power, Ivory Goats |
|
501-5000 gp |
No |
|
| Figurine of Wondrous Power, Marble Elephant |
|
501-5000 gp |
No |
|
| Figurine of Wondrous Power, Obsidian Steed |
|
5001-50000 gp |
No |
|
| Figurine of Wondrous Power, Onyx Dog |
|
501-5000 gp |
No |
|
| Figurine of Wondrous Power, Serpentine Owl |
|
501-5000 gp |
No |
|
| Figurine of Wondrous Power, Silver Raven |
|
101-500 gp |
No |
|
| Flame Tongue |
|
501-5000 gp |
No |
|
| Folding Boat |
|
501-5000 gp |
No |
|
| Frost Brand |
|
5001-50000 gp |
No |
|
| Gauntlets of Ogre Power |
|
101-500 gp |
No |
|
| Gem of Brightness |
|
101-500 gp |
No |
|
| Gem of Seeing |
|
501-5000 gp |
No |
|
| Giant Slayer |
|
501-5000 gp |
No |
|
| Glamoured Studded Leather |
|
501-5000 gp |
No |
|
| Gloves of Missile Snaring |
|
101-500 gp |
No |
|
| Gloves of Swimming and Climbing |
|
101-500 gp |
No |
|
| Gloves of Thievery |
|
101-500 gp |
No |
|
| Goggles of Night |
|
101-500 gp |
No |
|
| Hammer of Thunderbolts |
|
50001- gp |
No |
|
| Hat of Disguise |
|
101-500 gp |
No |
|
| Headband of Intellect |
|
101-500 gp |
No |
|
| Helm of Brilliance |
|
5001-50000 gp |
No |
|
| Helm of Comprehending Languages |
|
200 Gp |
No |
|
| Helm of Telepathy |
|
101-500 gp |
No |
|
| Helm of Teleportation |
|
501-5000 gp |
No |
|
| Heward's Handy Haversack |
|
501-5000 gp |
No |
|
| Holy Avenger |
|
50001- gp |
No |
|
| Horn of Blasting |
|
501-5000 gp |
No |
|
| Horn of Valhalla, Brass |
|
501-5000 gp |
No |
|
| Horn of Valhalla, Bronze |
|
5001-50000 gp |
No |
|
| Horn of Valhalla, Iron |
|
50001- gp |
No |
|
| Horn of Valhalla, Silver |
|
501-5000 gp |
No |
|
| Horseshoes of a Zephyr |
|
5001-50000 gp |
No |
|
| Horseshoes of Speed |
|
501-5000 gp |
No |
|
| Immovable Rod |
|
500 Gp |
No |
|
| Instrument of the Bards, Anstruth Harp |
|
5001-50000 gp |
No |
|
| Instrument of the Bards, Canaith Mandolin |
|
501-5000 gp |
No |
|
| Instrument of the Bards, Cli Lyre |
|
501-5000 gp |
No |
|
| Instrument of the Bards, Doss Lute |
|
101-500 gp |
No |
|
| Instrument of the Bards, Fochlucan Bandore |
|
101-500 gp |
No |
|
| Instrument of the Bards, Mac-Fuirmidh Cittern |
|
101-500 gp |
No |
|
| Instrument of the Bards, Ollamh Harp |
|
50001- gp |
No |
|
| Ioun Stone, Absorption |
|
5001-50000 gp |
No |
|
| Ioun Stone, Agility |
|
5001-50000 gp |
No |
|
| Ioun Stone, Awareness |
|
501-5000 gp |
No |
|
| Ioun Stone, Fortitude |
|
5001-50000 gp |
No |
|
| Ioun Stone, Greater Absorption |
|
50001- gp |
No |
|
| Ioun Stone, Insight |
|
5001-50000 gp |
No |
|
| Ioun Stone, Intellect |
|
5001-50000 gp |
No |
|
| Ioun Stone, Leadership |
|
5001-50000 gp |
No |
|
| Ioun Stone, Mastery |
|
50001- gp |
No |
|
| Ioun Stone, Protection |
|
501-5000 gp |
No |
|
| Ioun Stone, Regeneration |
|
50001- gp |
No |
|
| Ioun Stone, Reserve |
|
501-5000 gp |
No |
|
| Ioun Stone, Strength |
|
5001-50000 gp |
No |
|
| Ioun Stone, Sustenance |
|
500 Gp |
No |
|
| Iron Bands of Bilarro |
|
501-5000 gp |
No |
|
| Iron Flask |
|
50001- gp |
No |
|
| Javelin of Lightning |
|
101-500 gp |
No |
|
| Keoghtom's Ointment |
|
101-500 gp |
No |
|
| Lantern of Revealing |
|
101-500 gp |
No |
|
| Luck Blade |
|
50001- gp |
No |
|
| Mace of Disruption |
|
3,000 Gp |
Yes |
|
| Mace of Smiting |
|
501-5000 gp |
No |
|
| Mace of Terror |
|
501-5000 gp |
No |
|
| Mantle of Spell Resistance |
|
501-5000 gp |
No |
|
| Manual of Bodily Health |
|
5001-50000 gp |
No |
|
| Manual of Gainful Exercise |
|
5001-50000 gp |
No |
|
| Manual of Golems |
|
5001-50000 gp |
No |
|
| Manual of Quickness of Action |
|
5001-50000 gp |
No |
|
| Mariner's Armor |
|
101-500 gp |
No |
|
| Medallion of Thoughts |
|
101-500 gp |
No |
|
| Mirror of Life Trapping |
|
5001-50000 gp |
No |
|
| Mithral Armor |
|
300 Gp |
No |
|
| Necklace of Adaptation |
|
101-500 gp |
No |
|
| Necklace of Fireballs |
|
501-5000 gp |
No |
|
| Necklace of Prayer Beads |
|
501-5000 gp |
No |
|
| Nine Lives Stealer |
|
5001-50000 gp |
No |
|
| Nolzur's Marvelous Pigments |
|
5001-50000 gp |
No |
|
| Oathbow |
|
5001-50000 gp |
No |
|
| Oil of Etherealness |
|
501-5000 gp |
No |
|
| Oil of Sharpness |
|
5001-50000 gp |
No |
|
| Oil of Slipperiness |
|
101-500 gp |
No |
|
| Pearl of Power |
|
300 Gp |
No |
|
| Periapt of Health |
|
101-500 gp |
Yes |
|
| Periapt of Proof Against Poison |
|
501-5000 gp |
No |
|
| Periapt of Wound Closure |
|
2,000 Gp |
No |
|
| Philter of Love |
|
101-500 gp |
No |
|
| Pipes of Haunting |
|
101-500 gp |
No |
|
| Pipes of the Sewers |
|
101-500 gp |
No |
|
| Plate Armor of Etherealness |
|
50001- gp |
No |
|
| Portable Hole |
|
2,000 Gp |
No |
|
| Potion of Animal Friendship |
|
200 Gp |
No |
|
| Potion of Clairvoyance |
|
960 Gp |
No |
|
| Potion of Climbing |
|
100 Gp |
No |
|
| Potion of Cloud Giant Strength |
|
5001-50000 gp |
No |
|
| Potion of Diminution |
|
270 Gp |
No |
|
| Potion of Fire Breath |
|
150 Gp |
No |
|
| Potion of Fire Giant Strength |
|
501-5000 gp |
No |
|
| Potion of Flying |
|
5,000 Gp |
No |
|
| Potion of Frost Giant Strength |
|
501-5000 gp |
No |
|
| Potion of Gaseous Form |
|
300 Gp |
No |
|
| Potion of Greater Healing |
|
200 Gp |
No |
|
| Potion of Growth |
|
300 Gp |
No |
|
| Potion of Healing |
|
50 Gp |
No |
|
| Potion of Heroism |
|
200 Gp |
No |
|
| Potion of Hill Giant Strength |
|
400 Gp |
No |
|
| Potion of Invisibility |
|
2,000 Gp |
No |
|
| Potion of Invulnerability |
|
3,840 Gp |
No |
|
| Potion of Longevity |
|
9,000 Gp |
No |
|
| Potion of Mind Reading |
|
200 Gp |
No |
|
| Potion of Poison |
|
100 Gp |
No |
|
| Potion of Resistance |
|
300 Gp |
No |
|
| Potion of Speed |
|
400 Gp |
No |
|
| Potion of Stone Giant Strength |
|
501-5000 gp |
No |
|
| Potion of Storm Giant Strength |
|
50001- gp |
No |
|
| Potion of Superior Healing |
|
500 Gp |
No |
|
| Potion of Supreme Healing |
|
1,350 Gp |
No |
|
| Potion of Vitality |
|
960 Gp |
No |
|
| Potion of Water Breathing |
|
100 Gp |
No |
|
| Quaal's Feather Token |
|
501-5000 gp |
No |
|
| Quiver of Ehlonna |
|
101-500 gp |
No |
|
| Ring of Air Elemental Command |
|
50001- gp |
No |
|
| Ring of Animal Influence |
|
2,000 Gp |
No |
|
| Ring of Djinni Summoning |
|
50001- gp |
No |
|
| Ring of Earth Elemental Command |
|
50001- gp |
No |
|
| Ring of Evasion |
|
501-5000 gp |
No |
|
| Ring of Feather Falling |
|
501-5000 gp |
No |
|
| Ring of Fire Elemental Command |
|
50001- gp |
No |
|
| Ring of Free Action |
|
501-5000 gp |
No |
|
| Ring of Invisibility |
|
50001- gp |
No |
|
| Ring of Jumping |
|
101-500 gp |
No |
|
| Ring of Mind Shielding |
|
200 Gp |
No |
|
| Ring of Protection |
|
501-5000 gp |
No |
|
| Ring of Regeneration |
|
5001-50000 gp |
No |
|
| Ring of Resistance |
|
700 Gp |
No |
|
| Ring of Shooting Stars |
|
5001-50000 gp |
No |
|
| Ring of Spell Storing |
|
501-5000 gp |
No |
|
| Ring of Spell Turning |
|
50001- gp |
No |
|
| Ring of Swimming |
|
101-500 gp |
No |
|
| Ring of Telekinesis |
|
5001-50000 gp |
No |
|
| Ring of the Ram |
|
4,000 Gp |
No |
|
| Ring of Three Wishes |
|
50001- gp |
No |
|
| Ring of Warmth |
|
101-500 gp |
No |
|
| Ring of Water Elemental Command |
|
50001- gp |
No |
|
| Ring of Water Walking |
|
400 Gp |
No |
|
| Ring of X-ray Vision |
|
501-5000 gp |
No |
|
| Robe of Eyes |
|
501-5000 gp |
No |
|
| Robe of Scintillating Colors |
|
5001-50000 gp |
No |
|
| Robe of Stars |
|
5001-50000 gp |
No |
|
| Robe of the Archmagi |
|
50001- gp |
No |
|
| Robe of Useful Items |
|
101-500 gp |
No |
|
| Rod of Absorption |
|
5001-50000 gp |
No |
|
| Rod of Alertness |
|
5001-50000 gp |
No |
|
| Rod of Lordly Might |
|
50001- gp |
No |
|
| Rod of Resurrection |
|
50001- gp |
No |
|
| Rod of Rulership |
|
501-5000 gp |
No |
|
| Rod of Security |
|
5001-50000 gp |
No |
|
| Rod of the Pact Keeper, +1 |
|
101-500 gp |
No |
|
| Rod of the Pact Keeper, +2 |
|
501-5000 gp |
No |
|
| Rod of the Pact Keeper, +3 |
|
5001-50000 gp |
No |
|
| Rope of Climbing |
|
150 Gp |
No |
|
| Rope of Entanglement |
|
501-5000 gp |
No |
|
| Saddle of the Cavalier |
|
101-500 gp |
No |
|
| Scarab of Protection |
|
50001- gp |
No |
|
| Scimitar of Speed |
|
5001-50000 gp |
No |
|
| Scroll of Protection |
|
501-5000 gp |
No |
|
| Sending Stones |
|
200 Gp |
No |
|
| Sentinel Shield |
|
101-500 gp |
No |
|
| Shield of Missile Attraction |
|
501-5000 gp |
No |
|
| Shield, +1 |
|
200 Gp |
Yes |
|
| Shield, +2 |
|
2,000 Gp |
No |
|
| Shield, +3 |
|
5001-50000 gp |
No |
|
| Slippers of Spider Climbing |
|
101-500 gp |
No |
|
| Sovereign Glue |
|
50001- gp |
No |
|
| Spell Scroll, 1st Level |
|
50-100 gp |
No |
|
| Spell Scroll, 2nd Level |
|
100 Gp |
No |
|
| Spell Scroll, 3rd Level |
|
300 Gp |
No |
|
| Spell Scroll, 4th Level |
|
501-5000 gp |
No |
|
| Spell Scroll, 5th Level |
|
501-5000 gp |
No |
|
| Spell Scroll, 6th Level |
|
5001-50000 gp |
No |
|
| Spell Scroll, 7th Level |
|
5001-50000 gp |
No |
|
| Spell Scroll, 8th Level |
|
5001-50000 gp |
No |
|
| Spell Scroll, 9th Level |
|
50001- gp |
No |
|
| Spell Scroll, Cantrip |
|
50-100 gp |
No |
|
| Spellguard Shield |
|
5001-50000 gp |
No |
|
| Sphere of Annihilation |
|
50001- gp |
No |
|
| Staff of Charming |
|
501-5000 gp |
No |
|
| Staff of Fire |
|
5001-50000 gp |
No |
|
| Staff of Frost |
|
5001-50000 gp |
No |
|
| Staff of Healing |
|
2,000 Gp |
No |
|
| Staff of Power |
|
5001-50000 gp |
No |
|
| Staff of Striking |
|
5001-50000 gp |
No |
|
| Staff of Swarming Insects |
|
501-5000 gp |
No |
|
| Staff of the Adder |
|
101-500 gp |
No |
|
| Staff of the Magi |
|
50001- gp |
No |
|
| Staff of the Python |
|
300 Gp |
No |
|
| Staff of the Woodlands |
|
501-5000 gp |
No |
|
| Staff of Thunder and Lightning |
|
5001-50000 gp |
No |
|
| Staff of Withering |
|
501-5000 gp |
No |
|
| Stone of Controlling Earth Elementals |
|
501-5000 gp |
No |
|
| Stone of Good Luck |
|
101-500 gp |
No |
|
| Sun Blade |
|
501-5000 gp |
No |
|
| Sword of Answering |
|
50001- gp |
No |
|
| Sword of Life Stealing |
|
501-5000 gp |
No |
|
| Sword of Sharpness |
|
5001-50000 gp |
No |
|
| Sword of Vengeance |
|
101-500 gp |
No |
|
| Sword of Wounding |
|
501-5000 gp |
No |
|
| Talisman of Pure Good |
|
50001- gp |
No |
|
| Talisman of the Sphere |
|
50001- gp |
No |
|
| Talisman of Ultimate Evil |
|
50001- gp |
No |
|
| Tentacle Rod |
|
501-5000 gp |
No |
|
| Tome of Clear Thought |
|
5001-50000 gp |
No |
|
| Tome of Leadership and Influence |
|
5001-50000 gp |
No |
|
| Tome of the Stilled Tongue |
|
50001- gp |
No |
|
| Tome of Understanding |
|
5001-50000 gp |
No |
|
| Trident of Fish Command |
|
101-500 gp |
No |
|
| Universal Solvent |
|
50001- gp |
No |
|
| Vicious Weapon |
|
501-5000 gp |
No |
|
| Vorpal Sword |
|
50001- gp |
No |
|
| Wand of Binding |
|
501-5000 gp |
No |
|
| Wand of Enemy Detection |
|
501-5000 gp |
No |
|
| Wand of Fear |
|
501-5000 gp |
No |
|
| Wand of Fireballs |
|
501-5000 gp |
No |
|
| Wand of Lightning Bolts |
|
501-5000 gp |
No |
|
| Wand of Magic Detection |
|
101-500 gp |
No |
|
| Wand of Magic Missiles |
|
101-500 gp |
No |
|
| Wand of Paralysis |
|
501-5000 gp |
No |
|
| Wand of Polymorph |
|
5001-50000 gp |
No |
|
| Wand of Secrets |
|
101-500 gp |
No |
|
| Wand of the War Mage, +1 |
|
101-500 gp |
No |
|
| Wand of the War Mage, +2 |
|
501-5000 gp |
No |
|
| Wand of the War Mage, +3 |
|
5001-50000 gp |
No |
|
| Wand of Web |
|
300 Gp |
No |
|
| Wand of Wonder |
|
501-5000 gp |
No |
|
| Weapon of Warning |
|
101-500 gp |
No |
|
| Weapon, +1 |
|
300 Gp |
No |
|
| Weapon, +2 |
|
501-5000 gp |
No |
|
| Weapon, +3 |
|
5001-50000 gp |
No |
|
| Well of Many Worlds |
|
50001- gp |
No |
|
| Wind Fan |
|
101-500 gp |
No |
|
| Winged Boots |
|
101-500 gp |
No |
|
| Wings of Flying |
|
501-5000 gp |
No |
|
| Codex Umbra Page 1 |
|
50001- gp |
No |
You learn the way that shadows fold around light.
Adv. On Stealth checks
|
| Codex Umbra Page 2 |
|
50001- gp |
No |
You learn that shadows are living creatures. They envelope everything, but light pushes them away.
Once per day as an action you may assume the form of a Dark Shadow. While in this form, you gain resistance to acid, cold, lightning, thunder, bludgeoning, piercing and slashing damage. You must sacrifice a Hit Die at the start of each of your turns to maintain this form.
If you die while in this form, you transform into a Shadow, and you cannot be resurrected.
|
| Codex Umbra Page 3 |
|
50001- gp |
No |
Unknown as of yet.
|
| Redbrand Key |
|
|
No |
|
| Nickel Spoon |
|
|
No |
|
| Tuft of gray ape fur |
|
|
No |
|
| Ivory Button |
|
|
No |
|
| Invisible Candle |
|
|
No |
|
| Awesome Hat |
|
|
No |
|
| Petrified Nose |
|
|
No |
|
| Jiggling Walking Stick |
|
|
No |
|
| Prostitute's Left Sock |
|
|
No |
|
| Dull dagger |
|
|
No |
the handle isn't wrapped so it's shiny and new, and the pommel looks like a Pomeranian.
|
| Directions to the dark dungeon of Baatu |
|
|
No |
on a piece of paper
|
| Small chest of gold from secret passageway |
|
|
No |
|
| Thella's Herbs and Spices |
|
|
No |
Has picture of Thella on the back. Signed by Thella.
|
| Femer |
|
|
No |
|
| Half leather vest |
|
|
No |
+1 ac
|
| Bat (animal) |
|
|
No |
|
| Scratched off gold inlay |
|
|
No |
|
| Jerky |
|
|
No |
|
| Barrel of Silver Ore |
|
|
No |
|
| Rake |
|
|
No |
|
| 10 expensive books |
|
|
No |
|
| Jeweled dagger |
|
|
No |
|
| 2 red gems |
|
|
No |
|
| Chalice |
|
|
No |
Golden Chalice that is magic
|
| Fountain Pen |
|
|
No |
|
| Draconic Resilience |
|
|
Yes |
|
| Bottle of Vodka |
|
|
No |
|
| Bottle of Rum |
|
|
No |
|
| Unarmored Defense (Con +2) |
0 |
|
Yes |
Armor Class equals 10 + your Dexterity modifier + your Constitution modifier
|
| Fillet of Fire Giant |
1 |
2 Sp |
No |
|
| Devilstrand Cloak |
|
|
No |
Resistance to heat
|
| Orb |
|
|
No |
|
| brass coins |
|
|
No |
|
| Efreet copper ring |
|
|
No |
|
| Satsuma Jam 6oz |
|
3 Sp |
No |
|
| Huckleberry Jam 6oz |
|
3 Sp |
No |
|
| Starfruit Jam 6oz |
|
3 Sp |
No |
|
| Bag on Thomas |
|
|
No |
|
| Pear jam |
|
|
No |
|
| Boilmind jam |
|
|
No |
|
| Slightly alcoholic coconut jelly 6oz |
|
1 Sp |
No |
|
| 13' white towel |
|
|
No |
|
| 13' Terrycloth Plush Towel (red) |
|
3 Gp |
No |
|
| Small bag |
|
|
No |
|
| Plush Robe (red) |
|
1 Gp 5 Sp |
No |
|
| Magic handaxe |
|
|
No |
|
| Expensive tapestry |
|
|
No |
|
| Ugly jacket |
|
|
No |
|
| Boots from the cave's barracks |
|
|
No |
They fit. =)
|
| Frozen Deflector |
3 |
350 Gp |
Yes |
Scimitar that has Turquoise inlay and a Turquoise pommel.
|
| Wicker basket |
|
|
No |
|
| two giant down feathers |
|
|
No |
|
| Giant snake scales |
|
|
No |
|
| Giant beetle antennae |
|
|
No |
the beetles are rust monsters
|
| tiny birdcage with no door |
|
|
No |
|
| Clean Shirt |
|
|
No |
|
| Silver ring |
|
|
No |
|
| Dungeoneer's Pack |
|
|
No |
|
| Scholar's Pack |
|
|
No |
|
| Elven short sword |
|
|
No |
|
| chain mail |
|
|
No |
|
| Polished stone necklace |
|
25 Gp |
No |
|
| Blue Fine Cloth Tabard |
|
25 Gp |
No |
|
| Rabbit skin Rug |
|
200 Gp |
No |
|
| Perfumed Candles |
|
25 Gp |
No |
In a box
|
| Onyx |
|
100 Gp |
No |
|
| Elven mask |
|
|
No |
black
|
| Elven towel |
|
|
No |
|
| Platinum belt buckle |
10 |
|
No |
|
| Silver dragon scales |
|
|
No |
|
| Scroll of cure wounds |
|
|
No |
|
| Bottle of fine spirits |
|
|
No |
|
| Pistol |
3 |
250 Gp |
Yes |
The smallest and most compact firearm, the pistol is also one of the rarest firearms, as most people not only prefer firearms with longer range, but the pistol itself requires greater craftsmanship to craft.
Despite its short range, a pistol is still a formidable weapon, and is often used as a self-defense weapon. Due to this, pistol grips often have metal butts that allow them to be used as effective clubs.
|
| Blunderbuss |
5 |
50 Gp |
Yes |
The shortest of the long guns, a blunderbuss only has a barrel around one foot long, sometimes less, which often ends in a flared muzzle. Most blunderbusses have a full stock, but some are made with only a pistol grip.
|
| Arquebus |
7 |
75 Gp |
Yes |
A scaled down version of the much larger musket, the arquebus is the long gun most adventurers are likely to encounter, as it strikes a good balance between size and power. An arquebus usually has a full stock, but many only have a cut-down stock.
|
| Caliver |
9 |
150 Gp |
Yes |
Essentially half-way between a musket and an arquebus, a caliver has a higher bore and heavier barrel than the arquebus, but is otherwise identical in design.
|
| Musket |
15 |
500 Gp |
Yes |
A marskman's gun, a musket has long barrel three to four feet long and a heavy wooden stock, allowing for greater accuracy than all other firearms.
|
| Handgunne |
15 |
750 Gp |
Yes |
he most basic firearm, a handgunne is a miniature cannon fitted on the end of a long pole.
|
| Bullet |
1 |
2 Sp |
No |
Bullets are lead spheres used for single target attacks. When loaded with a bullet, a firearm functions as written.
|
| Lead Shot |
1 |
5 Sp |
No |
Lead shot consists of many tiny lead balls that are packed into the barrel of the firearm together.
Lead shot can be loaded into any firearm that normally fires bullets. Loading a firearm with lead shot halves its Normal and Long Ranges, but imparts the Spread property on the attack.
|
| Handgunne Ball |
1 |
3 Gp |
No |
Handgunnes shoot heavy lead balls that are simply smaller versions of cannon balls.
|
| Smokepowder, keg |
20 |
250 Gp |
No |
Besides ammunition, all firearms also require magical smokepowder to function. A keg holds enough powder for 500 shots.
It explodes if set on fire, dropped, or otherwise handled roughly, it deals 7d6 fire damage in a 20-foot radius when it explodes, setting fire to an ounce of it causes a small explosion rather than a slow burn, and casting dispel magic on it renders it permanently inert.
|
| Smokepowder, packet |
.5 |
10 Gp |
No |
Besides ammunition, all firearms also require magical smokepowder to function. A packet holds enough powder for 5 shots.
It explodes if set on fire, dropped, or otherwise handled roughly, it deals 1d6 fire damage in a 20-foot radius when it explodes, setting fire to an ounce of it causes a small explosion rather than a slow burn, and casting dispel magic on it renders it permanently inert.
|
| Runes of time slow circle |
|
|
No |
|
| The Enchiridion of the Celestial Planes (book) |
|
|
No |
|
| Pearl |
|
100 Gp |
No |
|
| Bronze bracelet |
|
|
No |
|
| Magical Madura's Membership Coin |
|
|
No |
|
| Silverleaf |
|
|
No |
|
| Alchemical ingredients |
|
|
No |
|
| Face makeup |
|
|
No |
|
| Hurdy-gurdy |
|
|
No |
|
| Boots |
|
|
No |
|
| Magic Pouch |
|
|
No |
Mini Bag of Holding
Gives me telepathy with malfus
|
| Half vial of "Elixir of Eternal Life" |
|
|
No |
|
| Boots of the Windpath |
boots |
|
No |
A pair of boots (requires attunement)
While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an
unoccupied space the creature can see. The
creature must have occupied that space at some point during the current turn.
|
| Lv 1 Scroll components |
|
|
No |
|
| Scroll of Grease |
|
|
No |
|
| Scroll of Sanctuary |
|
|
No |
|
| Scroll of Catapult |
|
|
No |
|
| Map of the Phlogiston |
|
|
No |
|
| Tuning fork, Pirtel |
|
250 Gp |
No |
Tuning fork to Resonance Consultancy on Uma in Pirtel
Good for 9 willing creatures total.
|
| Tuning Fork, City of Brass |
|
|
No |
Tuning fork to the City of Brass in the Plane of Fire
Good for 9 willing creatures total.
|
| Healing potion |
|
40 Gp |
No |
Qty4
|
| Mage Armor |
0 |
50-100 gp |
Yes |
A protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if the spell is dismiss as an action.
|
| Prayer Book |
|
|
No |
|
| Stick of Incense |
|
|
No |
|
| Vestments |
|
|
No |
|
| Belt Pouch |
|
|
No |
|
| Book of Lore |
|
|
No |
|
| Little bag of sand |
|
|
No |
|
| Small Knife |
|
|
No |
|
| String, 10 feet |
|
|
No |
|
| Book: The Illithid's first words |
|
|
No |
|
| Helmet of comprehend languages (cursed) |
|
200 Gp |
No |
Cannot be removed after being put on.
|
| Pretty cursed hat (1x) |
|
20 Gp |
No |
20g ea
|
| Scroll of remove curse |
|
200 Gp |
No |
|
| Alms box |
|
|
No |
|
| Censer |
|
|
No |
|
| Green towel & Bathrobe |
|
40 Gp |
No |
Embroidered "Haze" on each.
|
| Map of Sigil |
|
5 Sp |
No |
City of Doors
|
| Bag of Holding |
|
350 Gp |
No |
|
| Fire Bow |
2 lbs |
1,200 Gp |
No |
Bow +2 does additional 1d6 fire damage +1 extra crit die
To hit 1d20+2+dex+prof
Dmg: 1d8+1d6+2+dex
Crit: 3d8+2d6+2+dex
|
| Cracked purple gem |
|
|
No |
Broken air ship crystal
|
| Portal Key to Glasses |
|
100 Gp |
No |
|
| Dust of translation |
|
100 Gp |
No |
30 uses
|
| Endless Pouch of Dust of Tracelessness |
|
750 Gp |
No |
Unlimited uses. A handful of dust sprinkled along a trail causes evidence of the passage of as many as a dozen men and horses to be obliterated for 250 feet back into the distance. Survival checks made to track a quarry across an area affected by this dust have disadvantage.
|
| Pillow |
|
|
No |
|
| Grax's Firestarter |
2 |
1,200 Gp |
Yes |
Flaming +2 Bow with extra critical die (triple dice, not double)
|
| Tuning fork for Sigil |
|
250 Gp |
No |
|
| Lifeless Coast Flag |
|
|
No |
|
| Ethril Spectacles |
1 |
200 Gp |
No |
|
| scrap of leather with "pull me" written on it |
|
|
No |
|
| Jade shards |
|
|
No |
|
| folded stone cloak |
|
|
No |
it doesn't unfold
|
| Stone towel |
|
|
No |
Also does not unfold
|
| Live mouse |
|
|
No |
|
| Sun-metal schematic |
|
|
No |
|
| Vial with flake of white metal |
|
|
No |
|
| Terra tuning fork |
|
|
No |
|
| Witch's book |
|
|
No |
|
| Many handed pouch |
|
|
No |
|
| potion |
|
|
No |
|
| Skeletons (10x) |
|
|
No |
just a pile of bones
|
| Watermelon Jam |
12 oz |
1 Gp |
No |
Watermelon Jam
|
| Map of City of Brass Undercity |
|
|
No |
|
| Fruitcake |
|
|
No |
|
| Heavy metal boots (scrap) |
|
|
No |
|
| Staff IOU |
|
|
No |
|
| Wide brimmed hat |
|
|
No |
|
| Darkheart, Dawn of the Sky |
3 lbs |
|
No |
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
|
| Scorpius – The Reaper of Lies |
1 |
50001- gp |
Yes |
Once per day, the wielder may cast Dominate Person (DC 15)
|
| Arcturus – The Staff of Stars |
2 |
50001- gp |
Yes |
Once per day, the wielder may cast Lightning Leaps (DC 14).
|
| Cursed bowler hat |
|
|
No |
|
| Avocado jam |
|
|
No |
|
| Strawberry jam |
|
|
No |
|
| Blackberry, apple, cherry, peach, and coconut jam |
|
|
No |
|
| Concealing Pouch |
|
100 Gp |
No |
|
| armor |
|
|
No |
|
| Silver greatsword |
|
|
No |
|
| Mind Flayer heart |
|
|
No |
A mind flayer heart is a dark organ, filled with vile humours and thin ichors. When transformed into an amulet, it can grant many of the psionic abilities of an illithid, but at a terrible price.
Used to Craft: Amulet of the Mind Flayer
|
| Mind Flayer Tentacle |
|
|
No |
The mouth tentacle of the mind flayer is renowned for affecting more than the physical on every lash. It retains this property beyond the death of its owner, and Underdark interrogators are rumoured to use whips made of these tentacles in their work.
Used to Craft: Mind Whip
|
| Mind Flayer Mucus (vial) |
|
|
No |
The mucus secreted by a well fed mind flayer has a slightly sticky texture and smells roughly of weak formaldehyde. Filled with the thoughts and emotions of the mind flayer's meals, this mucus can undergo an alchemical process to turn into an intoxicating draught known as: Whisper. When consumed, the drinker experiences a rush of euphoria as dozens of minds recount lost knowledge and memories in a cascade of mental whispers. While unpleasant, this drink is considered a high honour in many Underdark societies.
|
| Slave bracelet |
|
|
No |
|
| Mind Flayer Brain |
|
|
No |
|
| Scroll of lesser restoration |
|
|
No |
|
| Dragon slayer greatsword |
|
|
No |
Plus 1 sword plus 3d6 to dragons
|
| Cinnamon (lbs) |
|
|
No |
|
| Potion of Dragonstrength |
|
125 Gp |
No |
Crafted by: Dragonblood x1 vial (Alchemist)
The rarity and strength of this potion differs depending on the age category of the dragon it was harvested from. When you drink this potion, you recover hit points corresponding to the rarity of the potion. In addition, you gain resistance to the damage type of the dragon it was crafted from for 1 hour.
|
| Calamari Platter |
|
|
No |
Captured Illithid Ship
|
| Recipe of cure tentacle disease |
|
|
No |
|
| The club and it's primitive history |
|
|
No |
A book on early spelljammer history
|
| Principles of Stubborness |
|
|
No |
self-help book
|
| Anatomy book |
|
|
No |
Where to hit people good.
|
| Arcane Lock Lock |
|
|
No |
|
| Rubbing of silver bar |
|
|
No |
A stag shaped symbol
|
| Cotton (lbs) |
|
|
No |
|
| Ginger (lbs) |
|
|
No |
|
| Butterfly Knife - Cobalt +1 |
1 |
800 Gp |
Yes |
This silver handled butterfly knife has a refined cobalt blade. Every time the knife is opened, the blade shows a different color. As a bonus action, the wielder can showfully flip the knife closed and open in order to change the color. When the wielder hits on their attack, the knife deals normal damage plus an additional effect based on the color of the blade.
Distractingly Dazzling Don Armor: Once per day, as a bonus action, you twirl the knife and pose. Everyone who can see you must make a DC 16 Charisma Saving Throw. On a failed save they are stunned and time is slowed to watch you. Your arcane servants dress you in armor like a magical girl.
See Invisibility: While wielding the knife, you see invisible creatures and objects as if they were ghostly and translucent.; you suffer no ill effects when targeting an invisible creature.
Roll a d6 for color and a d6 for effect on each hit
1. White
1. Target teleports 10ft to the left.
2. Fog erupts from the wound in a 20ft radius sphere around the target is now heavily obscured.
3. For next minute, you can teleport up to 20’ as bonus action
4. Every creature within 20ft radius is pushed 10ft away from the target
5. You heals 2d10 HP
6. You become invisible for 1 minute.
2. Blue
1. You and target create 2 illusory duplicates each. Attacks have dis-adv. If missed, it causes one of the illusions to disappear.
2. A modron appears within 5 feet for one minute.
3. The target is trapped in a glass sphere that shrinks down to the size of a marble. As long as the marble stays in tack, the target remains inside. The target does not age and does not need food or water. The marble has an AC of 17 and 3hp.
4. The wound explodes with arcane glitter. Everyone within a 10 foot radius must make a DC 14 dexterity saving throw. On a failed save, they are under the effect of the faerie fire spell for 1 minute
5. One randomly-chosen non-magical item in the target’s possession that weighs 1 pound or less is duplicated
6. Everyone in 30ft becomes invisible for 1 minute or till atk/cast.
3. Green
1. Mushrooms spontaneously sprout all over the target.
2. 1d6 flumphs appear for 1 minute in 60’; scared
3. A vine sprouts from the wound and wraps around the target before digging into the ground, anchoring the target. The target is restrained for until your next turn.
4. The target shrinks by 1 size category for 1 minute. The target also has disadvantage on Strength checks and Strength saving throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
5. A Swarm of Rats erupt from the wound. They are under your control and act on your initiative.
6. You and everything you are wearing become camouflage; as long as you stay still, you are invisible for 1 hour.
4. Red
1. The target is cursed For the next hour, the target is under the effects of the Hex spell. You deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. The target has disadvantage on Charisma ability checks.
2. The creature must succeed on a Constitution saving throw, or take 2d4 necrotic damage at the beginning of each of its turns for the duration. If the target succeeds, they take half as much damage and the effect ceases immediately.
3. The target bleeds excessively, taking an additional 1d6 Piercing damage.
4. The dagger sounds like a screeching violin as it stabs. Everyone in a 10ft radius makes a DC 14 WIS saving throw or cannot make reactions until the start of your next turn.
5. If the target dies in the next minute, they come back per reincarnate.
6. The target becomes invisible as an illusion of them exploding in blood and viscera takes their place.
5. Yellow
1. All creatures within a 15ft radius are vulnerable to piercing dmg, 1 min.
2. The target spends the rest of the round in a daze. They see a close loved one of the target as if using the scrying spell. They cannot make a reaction until their next turn.
3. An angel and demon version of the target appear on their shoulders. The target is confused and cannot take a reaction until his next turn. All attacks against the target have advantage until his next turn.
4. You gains Spectral shield, gaining +2 AC for the next minute.
5. Radiant light erupts from the dagger, blinding the target until the start of your next turn.
6. Everyone in 30ft can see invisible creatures and objects as if they were visible.
6. Black
1. Target takes 1d10 necrotic dmg and you heal that amount.
2. If you die in the next minute, they come back per reincarnate.
3. You increase by 1 size category for 1 minute. You also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attack with them deals 1d4 extra damage.
4. 3d6 random gems appear within 5ft of the target, worth 50gp each
5. A puddle of grease appears where you are standing, with a 10-foot radius. Everyone within 10 feet of you, except for you, must make a DC 14 DEX save or fall prone.
6. Target becomes permanently invisible. For the first hour, they are incorporeal and cannot interact with objects. A 4th level dispel magic will stop this effect.
|
| Quarterstaff +1 |
4 |
300 Gp |
Yes |
|
| 20 +2 arrows |
|
|
No |
|
| Codex Oraculum |
5 |
50001- gp |
No |
The language in the codex oraculum changes when a new creature opens the book, warping and twisting to fit their native tongue. The words “Fate folds as time flows” appear on the inside cover of the tome.
|
| Gemini – The Hammer of Truth |
5 |
50001- gp |
Yes |
|
| Gra |
|
|
No |
|
| Circlet of Tongues |
|
600 Gp |
No |
While wearing this circlet, you can use an action to cast the [s|Tongues] spell from it at will. The spell ends if the circlet is removed.
Tongues: This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
|
| Loadstone - Hunter |
0 |
101-500 gp |
No |
Anyone who spends an hour meditating at a loadstone site can attune to the loadstone to gain its minor blessing.
Hunter. Once per day, as a bonus action, you can mark a creature. For up to one hour while concentrating, you have advantage on Wisdom (Perception) or Wisdom (Survival) check you make to find or track it.
|
| Loadstone - Duelist |
0 |
101-500 gp |
No |
Duelist. Once per day, as a bonus action, you compel a creature into a duel. Target one creature that you can see within 30 feet; it sees you as it's greatest threat. The creature has disadvantage on attack rolls against creatures other than you until the start of your next turn.
|
| Loadstone - Book Worm |
0 |
101-500 gp |
No |
Book Worm. Once per day, as an action, you can understand any written language that you see for one hour. You must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This doesn’t decode secret messages in a text or a glyph.
|
| Loadstone - Translator |
0 |
101-500 gp |
No |
Translator. Once per day as an action, you understand the literal meaning of any spoken language that you hear for ten minutes.
|
| Loadstone - Apothecary |
0 |
101-500 gp |
No |
Apothecary. Once per day, as an action, for one minute while concentrating you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
|
| Loadstone - Beast Voice |
0 |
101-500 gp |
No |
Beast Voice. Once per day, as an action, for one minute you gain the ability to comprehend and verbally communicate with beasts.
|
| Loadstone - Flowing Water |
0 |
101-500 gp |
No |
Flowing Water. Once per day, as a bonus action, your movement doesn’t provoke opportunity attacks until the start of your next turn.
|
| Loadstone - Eye for Weakness |
0 |
101-500 gp |
No |
Eye for Weakness. Once per day, as a bonus action, you extend your hand and point a finger at a target in range and gain a brief insight into the target's defenses. Until the end of your next turn, you gain advantage on your next attack roll against the target.
|
| Loadstone - Locksmith |
0 |
101-500 gp |
No |
Locksmith. Once per day, as an action, you can choose an object that you can see within 60 feet that is held shut by a mundane lock or that is stuck or barred. Anyone who tries to open the targeted object in the net 10 minute does so with advantage.
|
| Loadstone - Catnap |
0 |
101-500 gp |
No |
Catnap. Once per day, as an action, you can choose to immediately fall asleep for exactly 5 minutes. If you remains unconscious for the full duration, you gains the benefit of a short rest.
|
| Loadstone - Float to the Surface |
0 |
101-500 gp |
No |
Float to the Surface. You can stand up from Prone using only 5ft of Movement.
|
| Loadstone - Necromancers Blessing |
0 |
101-500 gp |
No |
Necromancers Blessing. You are Invisible to Undead creatures
|
| Loadstone - Compass |
0 |
101-500 gp |
No |
Compass. You always know your cardinal directions, and your depth or elevation.
|
| Loadstone - Tradesmen |
0 |
101-500 gp |
No |
Tradesmen. Once per day, as an action, for one minute you have advantage on any Persuasion checks to negotiate a price.
|
| Loadstone - Appraiser |
0 |
101-500 gp |
No |
Appraiser. Once per day, as an action, for one minute you know the market value of all Gems, Jewelry, Art Objects, and Trade Goods within sight.
|
| Loadstone - Blood of the Basilisk |
0 |
101-500 gp |
No |
Blood of the Basilisk. You are immune to the Petrified condition.
|
| Loadstone - Forceful Wind |
0 |
101-500 gp |
No |
Forceful Wind. Once per day, as a bonus action, choose a creature within 30 feet of you that you can see. For 1 minute, if either of you try to touch the other (including melee attacks) then both of you will instead be pushed away 5 feet.
|
| Loadstone - Redirection |
0 |
101-500 gp |
No |
Redirection. Once per day, as a reaction, you may give an attack against you Disadvantage.
|
| Loadstone - Command |
0 |
101-500 gp |
No |
Once per day, as a bonus action, choose a creature within 30 feet of you that you can see. That creature may use their reaction to immediately make an weapon attack.
|
| Loadstone - Wind Walker |
0 |
101-500 gp |
No |
Wind Walker. Once per day, as a bonus action, you gain fly speed of 30ft for 1 minute.
|
| Loadstone - Protective Moon |
0 |
101-500 gp |
No |
Protective Moon. You can rest in armor with no penalties.
|
| Loadstone - Tail Fin |
0 |
101-500 gp |
No |
Tail Fin. You gain a swim speed equal to your walking speed.
|
| Loadstone - Dapper |
0 |
101-500 gp |
No |
Dapper. Stains slide off your clothes like water off of stone, and any wrinkled clothes you put on immediately become pressed, ironed and immaculate. Physical damage to clothes will remain and cannot be repaired in this way, but while they are being worn, none of your clothes will fray.
|
| Loadstone - Expert Chef |
0 |
101-500 gp |
No |
Expert Chef. You gain the instinctive knowledge of how to properly season, prepare, and cook food. Any dish you make is guaranteed to be delicious and filling regardless of whatever foul ingredients went into it.
|
| Loadstone - Forager |
0 |
101-500 gp |
No |
Forager. You find twice as much food from plants and dead animals upon a successful Survival check.
|
| Loadstone - Diplomat |
0 |
101-500 gp |
No |
Diplomat. Once per day, you may grant yourself advantage on an Insight check.
|
| Loadstone - Fleeing Prey |
0 |
101-500 gp |
No |
Fleeing Prey. While on land, you are no longer slowed by mundane difficult terrain.
|
| Loadstone - Courier |
0 |
101-500 gp |
No |
Courier. Your movement speed increases by 5 ft.
|
| Diplomat's Pouch |
|
101-500 gp |
No |
|
| Feathers - Hawk |
|
|
No |
|
| Stone Marble |
|
|
No |
|
| Fur - Brown Bear |
.1 |
|
No |
|
| Red Stone in the shape of a taco shell |
.3 |
|
No |
|
| Scroll of Comprehend Languages |
|
|
No |
|
| Sealed Scroll Tube |
|
|
No |
|
| Polished Long Sword |
|
300 Gp |
Yes |
Long sword cries out to the warlock that wields it.
|
| Scroll of Noble Pedigree |
|
|
No |
|
| Handful of hawk feathers |
|
|
No |
|
| Red Aeolian coin |
|
|
No |
|
| Glass encased message |
|
|
No |
|
| Fur - Llama, small handful |
|
|
No |
|
| Feathers - Owl |
|
|
No |
|
| Minor's Helmet |
|
|
No |
Has a candle on it
|
| Unprocessed ore |
3 |
|
No |
Green crystals coming out of it. Copper ore.
|
| Gold colored thread |
|
|
No |
|
| Potion of Bravery |
|
101-500 gp |
No |
|
| Potion of Celestial Might |
|
5001-50000 gp |
No |
|
| Potion of Desecration |
|
5001-50000 gp |
No |
|
| Potion of Detect Thoughts |
|
101-500 gp |
No |
|
| Potion of Dragonstrength - Wyrmling |
|
101-500 gp |
No |
|
| Potion of Dragonstrength - Young |
|
501-5000 gp |
No |
|
| Potion of Dragonstrength - Adult |
|
5001-50000 gp |
No |
|
| Potion of Dragonstrength - Ancient |
|
50001- gp |
No |
|
| Potion of Elemental Tempering |
|
101-500 gp |
No |
|
| Potion of Infernal Vitality |
|
5001-50000 gp |
No |
|
| Potion of Magical Madness |
|
501-5000 gp |
No |
|
| Potion of Ogre Strength |
|
101-500 gp |
No |
|
| Potion of Poison Immunity |
|
501-5000 gp |
No |
|
| Potion of Pollution Breathing |
|
501-5000 gp |
No |
|
| Potion of Rage |
|
101-500 gp |
No |
|
| Potion of Rapport |
|
101-500 gp |
No |
|
| Potion of Reflexes |
|
5001-50000 gp |
No |
|
| Potion of Ruined Flesh |
|
50-100 gp |
No |
|
| Potion of Sensing |
|
101-500 gp |
No |
|
| Potion of Sickness |
|
101-500 gp |
No |
|
| Potion of Sloth |
|
501-5000 gp |
No |
|
| Potion of Stamina |
|
101-500 gp |
No |
|
| Potion of Speak With Plants |
|
101-500 gp |
No |
|
| Potion of the Sahuagin |
|
101-500 gp |
No |
|
| Potion of the Sea |
|
5001-50000 gp |
No |
|
| Potion of the Siege |
|
501-5000 gp |
No |
|
| Potion of Winterbite |
|
501-5000 gp |
No |
|
| Potion of Winter’s Rest |
|
501-5000 gp |
No |
|
| Thunderwhistle captain's log |
|
|
No |
|
| Brass Key |
|
|
No |
|
| Ashton Quarry Map |
|
|
No |
|
| Writing set |
.5 |
5 Sp |
No |
|
| Stone D6 |
|
|
No |
Perfect stone cube! Given to my by an orc in trade for my perfect stone marble
|
| Bronze arrow head |
.1 |
|
No |
|
| A gnome's hair brush |
.1 |
|
No |
|
| A mushroom paperweight made of iron |
5 |
|
No |
|
| Mac'tah climbing root |
1.5 |
|
No |
|
| Vial of Mac'tah Extract |
|
|
No |
Potion of Climbing key ingredient
|
| The Aeolian History |
|
|
No |
|
| Wagon |
|
|
No |
|
| Chicken |
1 |
2 Gp |
No |
|
| Goat |
|
1 Gp |
No |
|
| Dried Meats |
1 |
5 Sp |
No |
|
| Mule |
|
8 Gp |
No |
|
| Salt |
1 |
5 Cp |
No |
|
| Feed |
10 |
1 Sp |
No |
|
| Hireling - Devi Bozzelli |
|
2 Sp |
No |
2sp/day: Halfling - Neutral. Impulse buyer/spender, Calm.
|
| Tea |
1 |
5 Sp |
No |
|
| Blacksmith's bending fork |
2 |
|
No |
|
| Vine Cutting |
|
|
No |
from Adwick Castle
|
| Parchment - Torn |
|
|
No |
A torn page on which is written: Death! / Plop. / The barges down in the river flop. / Flop, plop. / Above, beneath.
|
| Deck of cards |
.1 |
|
No |
A rudimentary deck of playing cards made on the backs of Wanted Person leaflets.
|
| Earring radio amplifier |
|
|
No |
|
| Earring radio |
|
|
No |
|
| Aeolian Shield |
6 |
200 Gp |
Yes |
|
| Potion Catalyst |
|
|
No |
|
| Aeolian Figurine |
|
5001-50000 gp |
No |
|
| Aeolian Figurine - Griffon |
1 |
5001-50000 gp |
No |
|
| Aeolian Figurine - War Horse |
1 |
5001-50000 gp |
No |
|
| Aeolian Figurine - Hippocampus |
1 |
5001-50000 gp |
No |
|
| Aeolian Figurine - Wyvern |
1 |
5001-50000 gp |
No |
|
| Earring of Communication |
|
501-5000 gp |
Yes |
|
| Boots of Walking |
|
|
No |
|
| Potion of Thunder Resistance |
|
|
No |
When you drink this potion, you gain resistance to thunder damage for 1 hour.
|
| A small stone with a hole in the center |
|
|
No |
|
| Ancient Aeolian copper coin |
|
|
No |
|
| Belaying pin |
|
|
No |
(club)
|
| Aeolian disk |
|
|
No |
Portable comprehend languages disk that lasts 1 hour per day.
|
| Amulet of Flaming Dead |
|
|
Yes |
|
| Parchment - (Dalsprak) Shopping List |
|
|
No |
|
| Mini Pinecone |
|
|
No |
The size of your thumb
|
| Rope (10ft) - Knotted with several sailor knots |
2 |
|
No |
|
| Broach - Coat of arm of House Caraf |
.1 |
|
No |
|
| Necklace - Tettiena's Sword Giftshop Souvenir |
|
5 Sp |
No |
|
| Cog, Brass |
.2 |
|
No |
|
| Business Card - Hans Roen |
0 |
|
No |
Dalenrike Archeological Researcher
|
| Vial of salt water |
|
|
No |
|
| Petrified Wood |
.5 |
|
No |
|
| Bundle of splinters of relay crystal |
.1 |
|
No |
from Paggaio Crater
|
| Snow globe - Duchess Library Eternal Spring |
|
5 Sp |
No |
|
| Gold Wire |
.1 |
1 Gp |
No |
5ft
|
| Backpack Exterior Straps |
|
|
No |
|
| Dried Cactus Fruit |
|
|
No |
|
| Book on manners and etiquette |
|
|
No |
With a four-leaf clover pressed inside
|
| Chess piece - Ornate |
|
|
No |
made from glass
|
| Horseshoe |
2 |
|
No |
Inlayed with cobalt. Points towards strong sources of magic.
|
| Potion of deja vu |
|
10 Gp |
No |
|
| Pressed 4-leaf clover |
|
|
No |
|
| Door knob |
|
|
No |
|
| Bottle of Lydus Whiskey |
|
|
No |
Tastes like Vodka
|
| Sundress (Semi-fine) |
|
1 Gp |
No |
|
| Small Chest |
|
|
No |
|
| Pearl Earrings |
|
5 Gp |
No |
|
| Pot of Glue - Post-It |
|
|
No |
|
| Violin Bow |
|
|
No |
|
| Orc Totem of Friendship |
|
|
No |
Wooden totem of an orc with one eye and a smile.
|
| Orc Toothpick |
|
|
No |
Chicken bone sharpened to a point on one end
|
| Magic Walking Shoes |
|
|
No |
|
| Winged Horse Statue |
|
|
No |
|
| Dagger +1 |
|
300 Gp |
Yes |
|
| Dragon Scale - Cobalt (small) |
|
|
No |
1 inch dragon scale that is cobalt blue
|
| Hair |
|
|
No |
|
| Birds beak |
|
|
No |
|
| Rusty iron nose ring |
|
|
No |
|
| Finder bone with a face carved |
|
|
No |
|
| Gnomish tuning form |
|
|
No |
|
| Half a silver spoon |
|
|
No |
|
| Larva in a small jar |
|
|
No |
|
| Clay flute (small) |
|
|
No |
|
| Dull bronze arrow head |
|
|
No |
|
| Cracked monocle |
|
|
No |
|
| Multiple colored beads |
|
|
No |
|
| Beaver pelts |
|
|
No |
|
| Dagger +2 |
|
501-5000 gp |
Yes |
|
| Helmet of Scale Mail+2 |
|
5001-50000 gp |
Yes |
While you’re wearing it, you may use an action to speak the command word to instantly don or doff the armor.
|
| Token of Locate Death |
|
50-100 gp |
No |
While this item is in your possession, if you fall to 0 hp and die, it sends your location to a paired device.
|
| Deed to a farm in Grovemoor |
|
|
No |
|
| Pebble that floats |
|
|
No |
Small rock that fits in the palm of you hand that when released floats 1 foot above whatever surface it is on.
|
| Vial (Double sided) |
|
|
No |
Empty vial with corked ends at the top and bottom
|
| Parchment - folded |
|
|
No |
With the names of all your party members on it, including you.
|
| Gold (red) |
|
|
No |
|
| Longsword +2 |
|
501-5000 gp |
Yes |
|
| Invisible ink |
|
|
No |
|
| 12 poison vials |
|
|
No |
|
| Potion of Dragonscales (black) |
|
125 Gp |
No |
|
| Glass Eye |
|
100 Gp |
No |
Used for clairvoyance spell (sight)
|
| Conch shell |
|
100 Gp |
No |
Component to be sued for clairvoyance spell (hearing)
*Need to bedazzle it with jewels first
|
| Aeolian flag |
|
|
No |
|
| Halfling skull |
|
|
No |
Created by cobalt meteor
|
| Keys to The Lost Connections |
|
|
No |
Ancient Aeolian ship
|
| Yton made mask |
|
|
No |
|
| Mace +2 |
|
501-5000 gp |
Yes |
|
| Rapier +2 |
|
501-5000 gp |
Yes |
|
| 10K gp |
|
10 Gp |
No |
|
| Gems |
|
5 Gp |
No |
|
| Beholder teeth |
|
|
No |
9x
|
| Bag of stolen jewelry |
|
300 Gp |
No |
Stole from thieves guild
|
| Kyanite Shard |
|
|
No |
1 time use. Restores 3 ki points.
|