Reference

Name Weight Value Equipable Type AC Strength Required Stealth Description add_circle_outline
Padded Armor 8 5 Gp Yes Light Armor 11 +Dex - Disadvantage
Leather Armor 10 10 Gp Yes Light Armor 11 +Dex -
Studded Leather Armor 13 45 Gp Yes Light Armor 12 +Dex -
Hide Armor 12 10 Gp Yes Medium Armor 12 +Dex (maximum of 2) -
Chain Shirt 20 50 Gp Yes Medium Armor 13 +Dex (maximum of 2) -
Scale Mail Armor 45 50 Gp Yes Medium Armor 14 +Dex (maximum of 2) - Disadvantage
Breastplate Armor 20 400 Gp Yes Medium Armor 14 +Dex (maximum of 2) -
Half Plate Armor 40 750 Gp Yes Medium Armor 15 +Dex (maximum of 2) - Disadvantage
Ring Mail 40 30 Gp Yes Heavy Armor 14 - Disadvantage
Chain Mail 55 75 Gp Yes Heavy Armor 16 13 Disadvantage
Splint Armor 60 200 Gp Yes Heavy Armor 17 15 Disadvantage
Plate Armor 65 1,500 Gp Yes Heavy Armor 18 15 Disadvantage
Shield 6 10 Gp Yes Shield 2 +Dex -
Frost Chain 20 4,000 Gp Yes Medium Armor 13 +Dex (maximum of 2) -
Resistance to Cold Damage. The light blue chains of this shirt have a near crystalline quality to them that provide the wearer with extra protection, especially against cold.
Studded Leather of Speed 13 6,000 Gp Yes Light Armor 12 +Dex -
Each stud of this leather armor has a unique rune carved onto it, providing it with untold speed.

Speed: You can use a bonus action to speak the command word. If you do, the armor doubles your walking speed, and any attack of opportunity against you has disadvantage on the attack roll. If speak the command word again, you end the effect. When the armor’s property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
Spiked Shield 6 7,000 Gp Yes Shield 2 +Dex -
As a bonus action you may make an attack with this shield or make an opposed athletic check to push a creature back 10 feet.
Shield, +1 200 Gp Yes Shield 2 +Dex -
Draconic Resilience Yes Natural 13 +Dex -
Unarmored Defense (Con +2) 0 Yes Natural 12 +Dex -
Armor Class equals 10 + your Dexterity modifier + your Constitution modifier
Mage Armor 0 50-100 gp Yes Natural 13 +Dex -
A protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if the spell is dismiss as an action.
Aeolian Shield 6 200 Gp Yes Shield 2 +Dex -
Helmet of Scale Mail+2 5001-50000 gp Yes Medium Armor 14 +Dex (maximum of 2) - Disadvantage
While you’re wearing it, you may use an action to speak the command word to instantly don or doff the armor.
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