Reference

Spells

Filter this list by spell name
Level Name Casting Time Duration Range More
1 Tasha's Caustic Brew 1 action
V S M
Concentration, up to 1 minute
Concentration
Self (30-foot line)

Tasha's Caustic Brew

1-level Evocation
Casting Time: 1 action
Range: Self (30-foot line)
Components: V S M (a bit of rotten food)
Duration: Concentration, up to Concentration, up to 1 minute

A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spells duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 2d4 acid damage at start of each of its turns.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.

(Artificer)
Source: TCoE 115
2 Kinetic Jaunt 1 bonus action
S
1 minute
Concentration
Self

Kinetic Jaunt

2-level Transmutation
Casting Time: 1 bonus action
Range: Self
Components: S
Duration: Concentration, up to 1 minute

You magically empower your movement with dance-like steps, giving yourself the following benefits for the duration:

* Your walking speed increases by 10 feet.
* You don't provoke opportunity attacks.
* You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied and you take 1d8 force damage.

(Artificer)
Source: SCoC 37
2 Vortex Warp 1 action
V S
Instantaneous
90 feet

Vortex Warp

2-level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: V S
Duration: Instantaneous

You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.

At Higher Levels: When you case this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.

(Artificer)
Source: SCoC 38
3 Intellect Fortress 1 action
V
1 hour
Concentration
30 feet

Intellect Fortress

3-level Abjuration
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 hour

For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.

(Artificer)
Source: TCoE 107
4 Summon Construct 1 action
V S M
Concentration, up to 1 hour
Concentration
90 feet

Summon Construct

4-level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: V S M (an ornate stone and metal lock box worth at least 400 gp)
Duration: Concentration, up to Concentration, up to 1 hour

You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range". This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay, Metal, or Stone. The creature resembles a golem or a modron (your choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block.

(Artificer)
Source: TCoE 111
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