Keen Sense:
You have proficiency in the perception skill.
Fey Ancestry:
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance:
You don't need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. You gain the same benefit that a human does from 8 hours of sleep.
Language:
You can speak, read, and write Common and Elvish.
Ability Score Increase:
Your Dexterity Score increases by 2
Modifiers
ability[dex]: 2
Sub Race
High Elf
Ability Score Increase:
Your Intelligence Score increases by 1.
Cantrip:
You know one cantrip from the wizard spell list. Intelligence is your spellcasting ability for it.
Extra Language:
You can speak, read, and write one extra language of your choice.
Wood Elf
Ability Score Increase:
Your Wisdom score increases by 1.
Fleet of Foot:
Your base walking speed is 35 feet.
Mask of the Wild:
You can attempt to hide even when you are lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Dark Elf (Drow)
Ability Score Increase:
Your Charisma score increases by 1.
Darkvision:
120 feet
Sunlight Sensitivity:
You have disadvantage on attack rolls and Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Drow Magic:
You know dancing lights cantrip.
Drow Magic: (Level 3)
You can cast faerie fire once per long rest (Charisma spell casting ability).
Drow Magic: (Level 5)
You can cast darkness once per long rest (Charisma spell casting ability).