Ability Score Increase:
Your Intelligence Score increases by 2
Size:
Small
Speed:
25 feet
Darkvision:
60 feet
Gnome Cunning:
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Language:
You can speak, read, and write Common and Gnomish.
Modifiers
ability[int]: 1
Sub Race
Forest Gnome
Ability Score Increase:
Your Dexterity score increases by 1.
Natural Illusionist:
You know minor illusion cantrip. Intelligence is your spellcasting ability for it.
Speak with Small Beasts:
Through small gestures, you can communicate simple ideas with small or smaller beasts.
Rock Gnome
Ability Score Increase:
Your Constitution Score increases by 1.
Artificer's Lore:
Whenever you make an History (Intelligence) check relating to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Tinker:
You have proficiency with artisan's tools (tinker's tools). Using these tools, you can spend 1 hour and 10 Gp worth of materials to construct a tiny clockwork device (AC 5, 1 HP). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
Clockwork Toy: This toy is a clockwork animal, monster, or person. When placed on the ground, the toy moves 5 feet on each of your turns in a random direction. It makes noises appropriate to the creature it represents.
Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using this device requires your action.
Music Box: When opened, this music box plays a single song at a moderate volume, the box stops playing when it reaches the song's end or when the lid is closed.